// Author: Lucas Vilas-Boas
// Year: 2023
// Repo: https://github.com/lucoiso/UEAzSpeech

using UnrealBuildTool;

public class AzSpeechEditor : ModuleRules
{
	public AzSpeechEditor(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
		CppStandard = CppStandardVersion.Cpp17;
		bEnableExceptions = true;

		PublicDependencyModuleNames.AddRange(new[]
		{
			"Core",
			"AzSpeech"
		});

		PrivateDependencyModuleNames.AddRange(new[]
		{
			"Engine",
			"CoreUObject",
			"Slate",
			"SlateCore",
			"UnrealEd",
			"ToolMenus",
			"EditorStyle",
			"WorkspaceMenuStructure"
		});
	}
}